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Resident evil 4 remake review
Resident evil 4 remake review







resident evil 4 remake review

One of the best things about both the RE2 and RE3 remakes were how much development they put into female characters, with emphasis on Claire, Ada, and Jill.

resident evil 4 remake review

And sure, these issues were improved by the RE2 and RE3 remakes, but still, given the game’s original level designs, I wonder how the more fluid gameplay control could affect the horror factor? As something as simple as adding an abundance of ammo, or the dodge mechanic - both tried and tested in the RE3 remake - could irk fans by making the game a little less scary and a little too shooter friendly.įinally, I’d be down for a Resident Evil 4 Remake just to redo Ashley. I’ll also go on to admit that despite the improvements over the original trilogy, the controls compared to today feel somewhat stoic and less fluid compared to modern shooters. Unlike Racoon City, the Arklay Mountains Mansion, or the Police Station, RE4’s locations have always felt somewhat stitched together - likely because there were multiple iterations of the game at different points and time. And while Resident Evil has never been praised for its writing, it’s sort of absurd when you think about Salazar, Saddler, and that military compound all in the same game, or why they brought the US President’s daughter to Europe of all places when a parasite in her drinking water likely would’ve sufficed? I say this as both a fan, but also, as someone who won’t let nostalgia blind himself from the game’s shortcomings.įor starters, the game’s story has always made little to no sense. Technology is ever progressing, and age alone means it’s due for a rehaul, not just by graphical standards, but also by modern mechanics. Look, RE4 debuted 15 years ago for the Nintendo GameCube. A lot of which is thanks to Shinji Mikami, who has already confirmed he will not be leading the remake’s development team this time around. This is why the Resident Evil 4 Remake is frowned upon as the original is considered a near-perfect game. It worked, and his eventual contributions to Resident Evil implemented features such as item shops and an in-game economy, a better dodge mechanic (compared to RE3), breakable item crates, an over-the-shoulder camera, various QuickTime reaction events, an abundance of unique character death animations, and finally adding the aimed gun mechanic - all features which not only improved Resident Evil but revolutionized the industry.

RESIDENT EVIL 4 REMAKE REVIEW SERIES

His works before RE4 included the beloved original Resident Evil, as well as its critically successful remake in 2002 (which, like RE4, also debuted on the Nintendo Gamecube). Mikami spent years attempting to perfect RE4, as, after multiple failed iterations (including one which would spinoff to become Devil May Cry), he’d decided to redesign the entirety of the series from scratch. Much of which was due to the revolutionary work of the videogame’s director Shinji Mikami. The game was groundbreaking for its time. RE4 practically invented the over-the-shoulder camera used in many shooters today: blending a perfect balance of gunplay and character point of view. And unlike RE2 and RE3, the game’s original mechanics play more-or-less like a modern shooter. It’s successfully been re-released and ported onto almost every generational console since its debut. Surprisingly, Resident Evil 4 has aged incredibly well. That the game is considered a near-perfect classic held in the same acclaim as Super Mario Brothers, except replace saving Princess Peach with rescuing the president’s daughter - both stories taking place in creepy castles against hordes of nefarious monsters - though only one could have you backflipping on a Jet-ski in the end. There’s a strong argument to be made against the Resident Evil 4 Remake.









Resident evil 4 remake review